The saving throw must be equal to or less than the percentage shown. Assuming he survives, a further saving throw would have to be made if he was again polymorphed or dispelled back to original form. Example: The wicked necromancer polymorphs (others) his hireling into a giant roc, with the rather foolish agreement of the changee the hireling must make a saving throw based on his constitution score using the table above. System Shock Survival states the percentage chance the character has of surviving the following forms of magical attacks (or simple application of the magic): aging, petrification (including flesh to stone spell!), polymorph any object, polymorph others. In the 1st Edition Player’s Handbook, these rules read: Yesterday’s post about hovering at death’s door got me thinking about AD&D’s system shock rules.
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